![]() I actually support the cloud save function for a few reasons. One more time, for the coders in the back!Īs technology advances, software is becoming more and more reliant on the internet, as we should expect. Which I then have to desperately fondle through the version history of to get back. This means that, should I upload a LOCAL SAVE to this testing place, and don’t manually download a copy, I now run the extreme risk of later uploading a separate place to that same test area and erasing the past game. Really, this is definitely the most incompetent update roblox is trying to push in a while - And the lack of feedback we’re currently getting on it is terrifying, given the thought that the option to turn this off might be disabled when this save change becomes finished.Īnother use case here, if roblox REALLY needs it: I upload a lot of my initial prototypes to a “Test” server, as a majority of my, and really, any game developers projects often don’t get past the first rough draft. (Like if I “Save to Roblox” then hit the Edit button on the game page… is that the published or saved version I’m getting?) Quick further question on this - Does the “Save” saving to roblox SAVE or PUBLISH it? The main reason I work offline is because I can barely tell the difference between the “Save to Roblox” and “Publish to roblox” button anyways, so for safety and not accidentally uploading half-made updates I simply always save offline. ![]()
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